Tag: Humanoid Stone

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  • Welcome

    Every campaign gets an Adventure Log, a blog for your adventures! While the wiki is great for organizing your campaign world, it's not the best way to chronicle your adventures. For that purpose, you need a blog! The Adventure Log will allow you to …

  • Home Page

    h1. Welcome to your new campaign! This is your new campaign homepage. The first thing you should do is invite your players. Click on the 'Manage Members' link in the right sidebar and send them an invite to join the campaign. After that,

    Main Page

    h1. Welcome to your wiki! This is your wiki Main Page. It serves as a starting point for your wiki. From here you can begin organizing your campaign! To get you started, here are some examples of what you can do with the wiki. To see how these work, …

  • Chapter One: Keep on the Borderlands

    h4. Start. You have traveled for many days, leaving the Realm and entering into the wilder area of the Borderlands. Farms and towns have become less frequent and travelers few. The road has climbed higher as you enter the forested and mountainous …

  • Chapter Twenty-Eight: The Tomb of Horrors

    h4. Legend of the Tomb
    The legend of the tomb is an old story with many parts, some of which may be lost or obscured. Characters attempting to glean special information by consulting sages or through *Legend Lore* spells may still …

  • KEY

    # [[West Entrance Tunnel]] # [[East Entrance Tunnel]] # [[Central Entrance Tunnel]] # [[Fresco of the Wizardly Work Room]] # [[The Arch of Mist]] # [[The Face of the Great Green Devil]] # [[The Forsaken Prison]] # [[Gargoyle Lair]] # [[Complex of …

  • S1-Key

    # [[S1-False Entrance Tunnel|West Entrance Tunnel]] # [[S1-False Entrance Tunnel 2|East Entrance Tunnel]] # [[S1-Entrance to the Tomb of Horrors|Central Entrance Tunnel]] # [[S1-Fresco of the Wizardly Work Room|Fresco of the Wizardly Work Room]] # [[ …

  • S1-The Forsaken Prison

    This miserable cubicle appears to have absolutely no means of egress. There are 3 iron levers (about 1' long) on the south wall of the chamber.

  • S1-Gargoyle Lair

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/169612/ToHGraphic8.jpg(To h graphic8)!

  • S1-Great Hall of Spheres

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/169619/ToHGraphic10.jpg(To h graphic10)! !(media-item-align-center)http://cdn.obsidianportal.com/assets/169621/ToHGraphic5.jpg(To h graphic5)!

  • S1-False Secret Door

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/169644/ToHGraphic12.jpg(To h graphic12)!

  • S1-Chamber of Three Chests

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/169645/ToHGraphic13a.jpg(To h graphic13a)! !(media-item-align-center)http://cdn.obsidianportal.com/assets/169647/ToHGraphic13b.jpg(To h graphic13b)! !(media-item-align-center)http://cdn. …

  • S1-Chapel of Evil

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/169657/ToHGraphic14.jpg(To h graphic14)! !(media-item-align-center)http://cdn.obsidianportal.com/assets/169621/ToHGraphic5.jpg(To h graphic5)!

  • Demon Type I Vrock

    h4. *Combat* Vrocks are vicious fighters who like to fly into the enemy and cause as much damage as possible. They prance about in battle, taking briefly to the air and bringing their clawed feet into play. Despite their advantage in mobility, the …

  • Demon Type II Hezrou

    Hezrou demons dwell in the most fetid swamps and oceans of the Abyss. They embody the slowly-destructive forces of nature, eroding all life around them with diseases and blight. A hezrou is quite intelligent, yet incredibly lazy. Of all the demons, they …

  • Demon Type III Glabrazu

    Glabrezu tempt their victims into ruin by luring them with promises of power and wealth. These demons are as tall as giants, with broad, muscular bodies. Two of its four arms end in clawed hands and two end in powerful pincers. It's canine-like head is …